The Public Library Innovation Exchange (PLIX) develops creative STEAM learning experiences based on MIT Media Lab research and designed for the public library setting. PLIX programs support learners as:
- Designersārather than consumersāof technology
- Creatorsārather than recipientsāof knowledge
- ScientistsĀ andĀ artistsārather than one or the other
PLIX connects library professionals and MIT Media Lab researchers to co-design learning experiences, develop and share facilitation practices, and integrateĀ creative learningĀ into public library programming. PLIX strives to increase equitable access to and broaden participation in STEAM programming.
PLIX Learning
PLIX pedagogy builds on theĀ 4 P's of creative learningĀ (projects, passion, peers, and play) and is modeled after the Media Labās academic program that integrates engineering, design, art, and science. PLIX activities are designed to be facilitated by a library professional and do not require a subject-matter expert.
What We Do
We createĀ learning activitiesĀ that libraries can use to host STEAM programs with their patrons, disseminateĀ kitsĀ that contain everything a library needs to get started, and offerĀ professional development opportunitiesĀ for library professionals.
We also support an online community of practice withĀ online workshopsĀ and aĀ discussion forum, where library professionals can come together to share experiences with PLIX activities, ask and answer questions, and reflect on their facilitation practice. Lastly, a cohort of library professionals serve as PLIX Creative Learning Ambassadors.
PLIX is a project of theĀ MIT Media Lab Digital Learning + Collaboration Studio.
Team
Advisory Board
Past Members
Supporters
The Public Library Innovation Exchange (PLIX) is a project of the MIT Media Lab Digital Learning & Collaboration Studio. Except where otherwise noted, all materials on this site are licensed under a CC BY-SA 4.0 license. Accessibility.