The Public Library Innovation Exchange (PLIX) develops creative STEAM learning experiences based on MIT Media Lab research and designed for the public library setting. PLIX programs support learners as:
- Designers—rather than consumers—of technology
- Creators—rather than recipients—of knowledge
- Scientists and artists—rather than one or the other
PLIX connects library professionals and MIT Media Lab researchers to co-design learning experiences, develop and share facilitation practices, and integrate creative learning into public library programming. PLIX strives to increase equitable access to and broaden participation in STEAM programming.
PLIX pedagogy builds on the 4 P's of creative learning (projects, passion, peers, and play) and is modeled after the Media Lab’s academic program that integrates engineering, design, art, and science. PLIX activities are designed to be facilitated by a library professional and do not require a subject-matter expert.
What We Do
We create learning activities that libraries can use to host STEAM programs with their patrons, disseminate kits that contain everything a library needs to get started, and offer professional development opportunities for library professionals.
We also support an online community of practice with online workshops and a discussion forum, where library professionals can come together to share experiences with PLIX activities, ask and answer questions, and reflect on their facilitation practice. Lastly, a cohort of library professionals serve as PLIX Creative Learning Ambassadors.
PLIX is a project of the MIT Media Lab Digital Learning + Collaboration Studio.
The Public Library Innovation Exchange (PLIX) is a project of the MIT Media Lab Digital Learning & Collaboration Studio. Except where otherwise noted, all materials on this site are licensed under a CC BY-SA 4.0 license. Accessibility.